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Levels and stats

Pokémon Checked in the game on October 31, 2026 1 min read

Experience, dungeon caps and the stats that matter when building a team.

On this page
  1. Read the stats
  2. Gain experience
  3. Mode-specific levels

Read the stats

HP measures endurance. Attack / Defense govern physical damage; Sp. Atk / Sp. Def govern special damage. Accuracy and evasion can change during battle. Main-series Speed effects are adapted to evasion; levelling does not simply add turns.

Gain experience

Experience depends on the defeated species and level difference. A much weaker dungeon gives little. The absolute maximum is level 100, but each story location has a level cap shown before departure.

Close to the cap, experience drops to 60 % two levels below it, then 35 % at the last level below it. At the cap, continue the story to grow. Difficulty does not raise that cap.

Mode-specific levels

Some activities apply their own levels. The Maze lends a team and sets its level by floor range; your regular team’s experience is not an advantage there. Read the mode sheet before comparing numbers.

Held items, support moves, titles and type coverage also matter. Stat elixirs add permanent points within their limits. Evolution changes the species while preserving known moves.

See also