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The Endless Abyss

Co-op and other adventures Checked in the game on November 3, 2026 4 min read

A dungeon with no last floor, with your own Pokémon: a guardian every ten floors, a regulated bag, and weekly and monthly rankings.

On this page
  1. A bottomless descent
  2. How wild Pokémon grow
  3. A guardian every ten floors
  4. Your resume point
  5. Your bag in the Abyss
  6. The rankings
  7. The rewards

A bottomless descent

From chapter 1, open Spin-offs on the departure board. You go down alone, with your own team, under the story’s level cap. The Abyss has no last floor: every floor is a little harder than the one before, without any limit.

The Abyss is always played on Normal: the difficulty chosen on the board does not apply there, so that the ranking measures everyone the same way.

How wild Pokémon grow

Wild Pokémon start at level 30 on floor 1 and gain one level per floor, up to level 100 on floor 71. Deeper down, their stats rise instead, by 2% per floor, endlessly.

Their level follows your four best Pokémon, team and reserve included, even if you leave them at camp. They never exceed those by more than two levels. But a strong camp cannot simply crush them either: they never drop more than 8 levels below it, and the gap narrows by one level every 5 floors. With four level-100 Pokémon, you therefore meet level-92 wild Pokémon from the very first floor.

A guardian every ten floors

Every 10 floors, a guardian seals the checkpoint room: it stays closed while the guardian stands. It is three levels above the slope, has far more HP, cannot be put to sleep or paralysed, and drinks a Vitality Elixir when it falls below half its HP. Every 50 floors, it is a Mythical, even sturdier, with 2 elixirs.

A defeated guardian can join you under the usual rules; a Mythical, never. Your first victory on each checkpoint opens a chest, richer the deeper you go.

FloorsLocationCheckpoint guardiansMythical
1–25Glowing GrottoesIron Thorns Iron ValiantDiancie
26–50Drowned ForestIron Leaves Iron BundleManaphy
51–75Magma ForgesIron Moth Magmortar (Alpha)Volcanion
76–100Storm PeakIron Hands Salamence (shiny)Zeraora
101–125Heart of the VoidCursola (Alpha) Dusknoir (shiny)Marshadow

then the five locations come back, in the same order

The location changes every 25 floors, with its own wild Pokémon, weather and scenery.

Your resume point

A checkpoint you beat becomes your resume point: your next descent starts just below it. From a beaten checkpoint, you can also return to the Hollow with your loot.

A K.O. costs dearly: your bag and coins stay at the bottom, and you restart from the last checkpoint you beat. At the start of each month, your resume point moves back 30 floors. Chests already opened do not reopen, and your lifetime record stays.

Your bag in the Abyss

You only leave the Abyss from a beaten checkpoint; giving up or a K.O. costs your bag and coins, and you cannot skip a floor or a room. Some items therefore have no effect, and the strongest heals are limited on each descent:

ItemIn the Abyss
Escape Orbno effect, stays in the bag
Scatter Orbno effect, stays in the bag
Warp Seedno effect, stays in the bag
Luminous Orbno effect, stays in the bag
Slumber Orbno effect, stays in the bag
Reviver Seedat most 1 per run
Rebirth Elixirat most 1 per run
Vitality Elixirat most 2 per run
Supreme Elixirat most 1 per run
Sleep Seedat most 3 per run
Pack your bag

An item with no effect does not cost a turn, but it is useless here: leave it at the bank and bring heals instead.

The rankings

On the departure board, two rankings show the ten deepest divers: one for the week and one for the month. They count the deepest checkpoint beaten during the period; on the same checkpoint, whoever got there first ranks higher. You must be signed in to an account to appear.

A record that does not add up is set aside and reviewed by the team before any reward.

The rewards

A period is judged a day and a half after it ends, once no record can arrive anymore. The team reviews the podium, then sends the rewards: items and the Pokémon arrive in your camp the next time you open the game, and titles unlock in your Achievements.

PlaceReward
Each week1sttitle “Diver of the Week” + Sealed Box
Each week2nd and 3rdSealed Box + 3 random gems
Each month1sttitle “Lord of the Abyss” + a shiny Paradox Iron Pokémon
Each month2nd and 3rdtitle “Abyss Podium” + Shiny Scale × 5
Each month4th to 10thtitle “Shadow of the Abyss”

See also