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Held items

Items Checked in the game on October 30, 2026 2 min read

Each Pokémon on the team can hold one item, just one. It no longer weighs in the bag, isn’t lost when you faint, and acts as long as it is worn: stats, protection, recovery, experience, recruitment or Belly for the whole team.

On this page
  1. In short
  2. Giving and taking back
  3. The game’s held items
  4. What stops them

In short

Giving and taking back

From a Pokémon’s card, “Give” hands it an item from the bag that can be held; what it was holding goes back to the bag, in the slot left free. “Take back” puts it back in the bag, if there is room and the weight allows it: the bag has 16 slots and bears 40 pods, and what the Pokémon hold doesn’t count towards it. In the bank’s vault, held items are stored one line per kind.

The game’s held items

ItemWhat happensPriceRarity
Pecha ScarfPrevents poison400
sells for 40
Rare
InsomniscopePrevents sleep400
sells for 40
Rare
Friend BowRecruitment chances ×1.5, for the whole team500
sells for 50
Rare
Muscle Band+20% Attack600
sells for 60
Rare
Special Band+20% Special Attack600
sells for 60
Rare
Defense Scarf+20% Defense600
sells for 60
Rare
Zinc Band+20% Special Defense600
sells for 60
Rare
Diet BeltBelly empties 2 times slower, for the whole team800
sells for 80
Super rare
Heal RibbonHP recovers 2 times faster800
sells for 80
Super rare
Scope LensAt least one critical hit in 41000
sells for 100
Super rare
Joy Ribbon+50% experience1500Ultra rare

Stat bonuses are in percent, at least one point. The Friend Bow and the Diet Belt act for the whole team as long as a member wears them: the strongest counts, and a single copy is enough.

What stops them

Under Embargo, a Pokémon can no longer use items, and its held item no longer protects it for the length of the hindrance. Nothing else removes a held item: neither fainting, nor fleeing, nor the Trip Trap, which only rummages through the bag.

Who holds what

The Friend Bow to the one who doesn’t fight, the Diet Belt to anyone, the stat bands to those who strike, the Joy Ribbon to the recruit who has to catch up with the team, the Scope Lens to the one who already has power.

See also