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Team tactics

Battle Checked in the game on October 30, 2026 3 min read

Each teammate follows a tactic you set from its card: Balanced, Aggressive, Cautious, Peaceful or Stay Put. What each one really does, and how they help you recruit.

On this page
  1. In short
  2. The five tactics
  3. Setting a move aside
  4. Switching the Pokémon you control
  5. Recruiting

In short

The five tactics

TacticIn shortIn detail
BalancedIt follows in your wake, hits whatever comes, and hinders the enemy now and then.
  • strays up to 6 tiles
  • hinders the enemy 30% of the time
  • heals below 50% HP
AggressiveIt roams wide, goes after enemies from afar and hits all out: it only heals at the last moment.
  • strays up to 8 tiles
  • hinders the enemy 12% of the time
  • heals below 30% HP
CautiousIt sticks to your heels, hinders the enemy rather than charging in, heals early and backs off when things go wrong.
  • strays up to 3 tiles
  • hinders the enemy 40% of the time
  • heals below 70% HP
  • backs off when things go wrong
PeacefulIt follows you without ever attacking: it heals, supports the team and leaves you the final blow, for recruiting.
  • never attacks
  • supports the team
  • heals below 60% HP
  • backs off when things go wrong
Stay PutIt stays where it is, even when you move away, and only hits what comes into contact.
  • doesn’t move
  • only hits at close range
  • heals below 50% HP

Teammates follow the leader in its wake, in single file, and keep the distance their tactic gives them. A teammate cut off from the path (water, a wild Pokémon) goes as close as it can and waits: it no longer gets lost. Gather the team brings it back near you in one turn.

Setting a move aside

From a teammate’s card, each move can be set aside: its tactic will no longer use it. Handy for a Growl that wakes up the whole room, an Explosion, or a room move you want to keep for bosses.

Switching the Pokémon you control

At any time, you can take control of another member of the team: the hero then follows its own tactic. Running into an ally swaps your places; pushing a teammate blocking a corridor moves it forward.

Recruiting

When an ordinary wild Pokémon falls to a hit from the Pokémon you control, it may ask to join the team. Its chance, in percent, is worked out like this:

An Alpha rarely joins, twice as willingly when asleep, and the Friend Bow leaves it unmoved. An outlaw from an outlaw notice, once defeated, sometimes asks to make amends. On Easy difficulty, recruitment chances are halved.

For a recruit to join the team, there must be a free place: otherwise it goes to the Hollow’s dormitories. A wild Pokémon calmed by talking to it can also join you as a friend for the floor.

The recruiter’s recipe

Partner on Peaceful, a Sleep Seed thrown at the wild Pokémon you want, a Friend Bow held by someone, and the final blow by the hero: that is the best chance the game grants.

See also