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The type chart

Tables Checked in the game on October 30, 2026 4 min read

The eighteen types and their matchups, with the Mystery Dungeon multipliers: × 1.4 when super effective, × 0.7 when not very effective, × 0.5 where the main series does no damage at all.

On this page
  1. In short
  2. The chart
  3. How to read a dual type

In short

The chart

One row per attacking type, one column per defender type. A dot means neutral.

Attack ↓ / Defense →NormalFireWaterGrassElectricIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
Normal············0.70.5··0.7·
Fire·0.70.71.4·1.4·····1.40.7·0.7·1.4·
Water·1.40.70.7····1.4···1.4·0.7···
Grass·0.71.40.7···0.71.40.7·0.71.4·0.7·0.7·
Electric··1.40.70.7···0.51.4····0.7···
Ice·0.70.71.4·0.7··1.41.4····1.4·0.7·
Fighting1.4····1.4·0.7·0.70.70.71.40.5·1.41.40.7
Poison···1.4···0.70.7···0.70.7··0.51.4
Ground·1.4·0.71.4··1.4·0.5·0.71.4···1.4·
Flying···1.40.7·1.4····1.40.7···0.7·
Psychic······1.41.4··0.7····0.50.7·
Bug·0.7·1.4··0.70.7·0.71.4··0.7·1.40.70.7
Rock·1.4···1.40.7·0.71.4·1.4····0.7·
Ghost0.5·········1.4··1.4·0.7··
Dragon··············1.4·0.70.5
Dark······0.7···1.4··1.4·0.7·0.7
Steel·0.70.7·0.71.4······1.4···0.71.4
Fairy·0.7····1.40.7······1.41.40.7·
TypeStrong against (× 1.4)Weak against (× 0.7)Barely any effect (× 0.5)
Normal—Rock, SteelGhost
FireGrass, Ice, Bug, SteelFire, Water, Rock, Dragon—
WaterFire, Ground, RockWater, Grass, Dragon—
GrassWater, Ground, RockFire, Grass, Poison, Flying, Bug, Dragon, Steel—
ElectricWater, FlyingGrass, Electric, DragonGround
IceGrass, Ground, Flying, DragonFire, Water, Ice, Steel—
FightingNormal, Ice, Rock, Dark, SteelPoison, Flying, Psychic, Bug, FairyGhost
PoisonGrass, FairyPoison, Ground, Rock, GhostSteel
GroundFire, Electric, Poison, Rock, SteelGrass, BugFlying
FlyingGrass, Fighting, BugElectric, Rock, Steel—
PsychicFighting, PoisonPsychic, SteelDark
BugGrass, Psychic, DarkFire, Fighting, Poison, Flying, Ghost, Steel, Fairy—
RockFire, Ice, Flying, BugFighting, Ground, Steel—
GhostPsychic, GhostDarkNormal
DragonDragonSteelFairy
DarkPsychic, GhostFighting, Dark, Fairy—
SteelIce, Rock, FairyFire, Water, Electric, Steel—
FairyFighting, Dragon, DarkFire, Poison, Steel—

How to read a dual type

A defender with two types takes the product of the two matchups. A Fire hit on a Grass and Bug Pokémon does × 1.4 × 1.4, almost double; an Electric hit on a Water and Ground Pokémon does × 1.4 × 0.5, that is × 0.7, not very effective despite the Water. The battle log sums up the result: super effective, not very effective, or barely any effect.

The Flying type

In French, one word names both the Flying type and the move Fly: the chart above is about the type.

See also