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Fainting

Dungeons Checked in the game on October 30, 2026 2 min read

When the team falls, it returns to the Hollow without the bag or the coins it was carrying. What is lost, what remains, and the special cases: the Monster House, bosses, fleeing, playing together.

On this page
  1. In short
  2. When the team falls
  3. What is lost, what remains
  4. Special cases
  5. Reviving an ally

In short

When the team falls

A Pokémon whose HP drops to zero faints: it stays down, and control passes to an ally still standing. When the last one standing falls, or the hero if alone, the run stops: the team wakes up in the Hollow.

What is lost, what remains

LostKept
The bag, entirelyWhat the Pokémon hold (one item each)
The purse, entirelyThe bank’s vault, items and coins
The place, to be redoneLevels and moves learned
The requests taken, which wait for another runThe garden’s plots and crops

Special cases

Reviving an ally

A Reviver Seed revives a fallen ally, next to you, with half its HP. A fainted Pokémon that isn’t revived stays down until the end of the floor, and gets back up on the next floor if the run goes on.

The vault, always

Before a hard place, leave in the vault what you won’t need, or tick “Store everything in the vault automatically” at the bank. And give your Pokémon the items that matter: held, they can’t be lost.

See also