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Different kinds of Pokémon

Pokémon Checked in the game on October 31, 2026 1 min read

Elemental types, encounter rarity, colours, titles, Alphas and unique encounters are different traits.

On this page
  1. Elemental types and rarity
  2. Colours and battle traits
  3. Forms, origins and roles

Elemental types and rarity

Fire, Water, Grass and the other types determine matchups and TM compatibility. A Pokémon has one or two. The type chart gives the damage multipliers.

Common, uncommon, rare and very rare describe encounters in a location, not colours. Check the Bestiary and departure sheet: not every species lives everywhere. Rarer encounters are harder to recruit.

Colours and battle traits

Shiny means a different palette; some shinies have an additional alternative palette exclusive to PDMN. Colour is not an elemental type. Wild shinies flee, whereas shiny House guardians fight.

A title such as Swift or Vampire adds a battle rule. Some titles change effect after recruitment. An Alpha is a powerful guardian; a floor Alpha and an Alpha House master have different recruitment rules. These traits can sometimes coexist.

Forms, origins and roles

Regional forms have their own types and evolutionary lines. Crucible exclusives and gift Pokémon need not appear in ordinary dungeon fauna. Legendary or Mythical status does not mean automatic recruitability.

A recruit is permanent; a story guest, escorted client or floor friend may be temporary. Unique encounters each have a role: the Elder teaches and the merchant trades, without joining. Inspect the individual Pokémon rather than assuming that an unusual appearance means a recruitable enemy.

See also