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Different kinds of Pokémon
Elemental types, encounter rarity, colours, titles, Alphas and unique encounters are different traits.
Elemental types and rarity
Fire, Water, Grass and the other types determine matchups and TM compatibility. A Pokémon has one or two. The type chart gives the damage multipliers.
Common, uncommon, rare and very rare describe encounters in a location, not colours. Check the Bestiary and departure sheet: not every species lives everywhere. Rarer encounters are harder to recruit.
Colours and battle traits
Shiny means a different palette; some shinies have an additional alternative palette exclusive to PDMN. Colour is not an elemental type. Wild shinies flee, whereas shiny House guardians fight.
A title such as Swift or Vampire adds a battle rule. Some titles change effect after recruitment. An Alpha is a powerful guardian; a floor Alpha and an Alpha House master have different recruitment rules. These traits can sometimes coexist.
Forms, origins and roles
Regional forms have their own types and evolutionary lines. Crucible exclusives and gift Pokémon need not appear in ordinary dungeon fauna. Legendary or Mythical status does not mean automatic recruitability.
A recruit is permanent; a story guest, escorted client or floor friend may be temporary. Unique encounters each have a role: the Elder teaches and the merchant trades, without joining. Inspect the individual Pokémon rather than assuming that an unusual appearance means a recruitable enemy.
See also
- PokémonEvery way to recruitBattles, conversations, floor friends, requests, Monster Houses, special encounters, the Crucible, gifts and the weekly dungeon.
- PokémonUnique encounters and wanderersWho teaches, challenges, trades or can join your team.
- Journal and communityThe Journal, Achievements and titlesFind discoveries, track goals and collect Achievement rewards.
