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Delibird’s shop
Delibird buys and sells. Prices follow the items’ rarity, selling gives back a tenth, and its shelf at the Auction House offers a few articles at a fixed price.
On this page
In short
- Prices follow rarity: common, rare, super rare, ultra rare. A few items have a price of their own.
- Selling gives back a tenth of the purchase price, never less than one coin. Selling helps out, without replacing exploring.
- Gholdengo, the dungeon merchant, charges the same prices.
Prices
| Rarity | Buy | Sell |
|---|---|---|
| Common | 50 | 5 |
| Rare | 150 | 15 |
| Super rare | 400 | 40 |
| Ultra rare | 900 | 90 |
| Special | 1500 | 150 |
An item can have its own price, lower or higher than its rarity’s: each item’s sheet says so. Treasures marked “Special” cannot be sold.
Buying
Delibird sells berries, seeds, orbs, apples and a few held items. Its stock changes from one visit to the next. You pay from the purse, then from the bank’s vault if the purse isn’t enough.
Selling
Everything that can be sold brings in a tenth of its price. What you sell goes to the purse, or straight to the vault if the bank stores automatically. Selling used to bring in a quarter: emptying the vault into the purse beat exploring, and the tenth put an end to that.
Delibird’s shelf
At the Auction House, among the players’ offers, Delibird keeps a shelf: a few emergency articles at a fixed price, and a buyback of the items nobody buys, limited per day. See The player market.
In the dungeons, Gholdengo wanders around with his stall: he comes to you as soon as he sees you in his room and never leaves it. He sells at rarity prices, and he buys back. Coins are earned on the floor, in piles, and go straight into the purse.
See also
- The HollowDuskull’s bankWhat you deposit in Duskull’s vault doesn’t go on expeditions: fainting doesn’t cost it, and it weighs nothing in the bag. How to deposit, take back, and let the bank store your earnings automatically.
- ItemsHeld itemsEach Pokémon on the team can hold one item, just one. It no longer weighs in the bag, isn’t lost when you faint, and acts as long as it is worn: stats, protection, recovery, experience, recruitment or Belly for the whole team.
- DungeonsThe floor, the stairs, the mapEach floor is drawn at random: rooms, corridors, wild Pokémon, items on the floor, and stairs to find. What you see there, what you pick up, the special stairs, reinforcements, the level cap and the end of the place.
