Skip to content
Play
Guide contents

Home › The guide › Dungeons › Monster Houses

Monster Houses

Dungeons Checked in the game on October 31, 2026 1 min read

A separate stairway, waves of guardians, a recruit choice and a chest.

On this page
  1. Enter or continue
  2. Fight the waves
  3. Choose and collect

Enter or continue

From the second floor, a special staircase may lead to an optional House, at most one per expedition. The ordinary stairs remain an alternative. Read the warning: the House temporarily replaces the floor with its arena.

Fight the waves

Guardians emerge in waves. Their levels and strength account for the team and location cap, so revisiting a weak place is not a guaranteed free chest. Some carry titles, equipment or shiny colours.

Orbs do not work. Seeds, moves and positioning remain useful. Temporary effects are reset on entry: cast Safeguard inside, not before taking the stairs.

Choose and collect

Defeat every guardian. Where recruitment is allowed, choose one offered defeated guardian; a full team sends it to camp. Colours and titles stay, but arena-specific strengthening is not fully retained.

Approach the chest and check bag slots and weight. In co-op, each player has a share under battle rules. A House defeat ejects the team without treasure while the expedition continues. An Alpha House has additional constraints and does not guarantee a recruit.

See also