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Seeds, orbs and projectiles
Disable a target, control a room or attack at range with the right item family.
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Seeds
Throw harmful seeds at an enemy to cause sleep, paralysis or confusion. A Heal Seed instead cures its recipient. Read the action: eating an offensive seed can harm your own Pokémon.
Orbs
Use an orb for its room, floor or team effect: reveal, warp, recall, change weather or escape. An
Escape Orb preserves the bag; a
Luminous Orb reveals the floor. Throwing an orb like a rock does not automatically activate it. Orbs do not work in Monster Houses.
Projectiles
Rocks and ammunition attack without move PP. A throw follows direction and hits the first Pokémon; allies can obstruct it. An ordinary throw reaches up to five tiles, subject to obstacles and item rules.
Ingredients and treasure
Gems, Berries and vials mostly serve camp crafting. Sealed Boxes open on return with a random reward; Shiny Scales are treasure, not recolouring items. Resale restrictions appear in the item sheet. The catalogue lists current effects, weight and reference prices.
See also
- ItemsThe bag and using itemsSlots, weight, stacks, throwing and shortcuts: prepare what you actually need.
- ItemsHealing, revival and PPAvailable remedies, natural recovery, elixirs, Apples and PP without confusing ingredients with food.
- TablesItem catalogueCurrent public-game items, grouped by family, with effects, weight and reference prices.
