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Healing, revival and PP
Available remedies, natural recovery, elixirs, Apples and PP without confusing ingredients with food.
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HP and conditions
Natural recovery has a per-floor limit outside Easy. Retreating helps, but waiting forever cannot replace supplies. Three Oran Berries and a vial make an Oran elixir, restoring 25 % HP, at most three per expedition. Vitality restores all HP; Supreme also clears conditions. Berries themselves cannot be eaten.
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Heal Seed clears status conditions. Specialist elixirs cure one and protect for ten turns; Panacea cures all. Restoring HP alone need not remove poison or sleep.
Fallen allies
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Reviver Seed revives a nearby fallen ally with half HP; Rebirth restores it fully. An Alpha House can block revival while its master stands; items do not bypass that rule.
PP and hunger
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Max Elixir restores move PP, not HP or new moves. An
Apple fills the Belly. Throwing a suitable healing item can help an ally, but check direction and the first target. Prepare food, PP recovery, condition healing and an exit option for a difficult expedition.
See also
- Garden and craftingTsareena’s elixirsTurn Berries into healing, protection and permanent stats: recipes, vials, brewing and limits.
- DungeonsBelly and ApplesThe player’s Belly, real food and how long hunger takes to set in.
- DungeonsFaintingWhen the team falls, it returns to the Hollow without the bag or the coins it was carrying. What is lost, what remains, and the special cases: the Monster House, bosses, fleeing, playing together.
