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Shinies and alternative colours
Recognise fleeing shinies, distinguish House guardians and find your recruits at camp.
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Spot and approach
From the third floor, the base rate is about one wild Pokémon in a hundred. Some shinies have an alternative PDMN palette, rather than a different species.
A wild shiny flees when it sees the team and vanishes twelve turns later. Read the terrain, block an exit, use sleep or approach to talk. Dialogue may recruit it; defeating it with the controlled Pokémon can also trigger an offer. Shiny exceptions exist in some locations that forbid ordinary recruitment, but each activity still has its own restrictions.
Monster Houses
A shiny House guardian does not flee and is strengthened for battle. Winning an ordinary House can let you choose it among the candidates. Rates also depend on whether the dungeon is appropriate for your team; repeatedly visiting an extremely weak place is not equivalent.
Keep the colours
Recruited shinies live in the Sparkle Garden and keep their colours when evolving. A
Shiny Scale is treasure, not an item that recolours a normal Pokémon. The Crucible, some gifts and Maze draws offer other opportunities under their own rules; a temporary gift code is not a permanent source.
For an ordinary wild shiny, Friend Bow, False Swipe and sleep can improve knockout recruitment: optimise your chances. Guardians and Alphas follow their room rules.
See also
- PokémonEvery way to recruitBattles, conversations, floor friends, requests, Monster Houses, special encounters, the Crucible, gifts and the weekly dungeon.
- Garden and craftingThe Diamond CrucibleTrade three Pokémon for one random result: tiers, colours, prices and protected origins.
- PokémonThe team and dormitoriesChoose the four explorers, rest recruits and organise normal and shiny dormitories.
