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Learning and relearning moves
Four move slots, level-up moves, Elder lessons and TMs.
Four moves and PP
A Pokémon knows up to four moves. Level-up can offer another; replace one or refuse it if all slots are occupied. A
Max Elixir restores PP without teaching anything. Check type, accuracy, range and support effects as well as power.
Relearn at camp
Relearn a move restores an accessible forgotten move for free. The list depends on species, level and previously acquired knowledge, including Elder lessons and learned TMs. It does not grant future level-up moves on demand.
Elders and TMs
Talk to an Elder in a dungeon for a lesson or riddle; it cannot be recruited. Its lessons remain available knowledge even if the move is later replaced.
The Ember Workshop makes TMs from a gem and two different Berries. A Pokémon needs the TM’s type; learning consumes the disc. The notebook previews compatible members before crafting.
Save companion PP
Disable a move in the companion’s sheet to keep its tactic from using it. The move is not forgotten and can still be selected when you control that member. Reserve important support or avoid a dangerous move hitting allies.
See also
- Garden and craftingTMs and gemsCraft a move at the Ember Workshop, check compatible Pokémon and keep the discs safe.
- BattleTeam tacticsEach teammate follows a tactic you set from its card: Balanced, Aggressive, Cautious, Peaceful or Stay Put. What each one really does, and how they help you recruit.
- PokémonEvolutionThe story duo and recruits evolve differently; when to accept, wait and check a branch.
