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Duskull’s bank
What you deposit in Duskull’s vault doesn’t go on expeditions: fainting doesn’t cost it, and it weighs nothing in the bag. How to deposit, take back, and let the bank store your earnings automatically.
In short
- No limit: the vault takes everything you give it, items and coins, one line per kind of item.
- Safe: what is in the vault doesn’t go down into the dungeon, so it is lost neither to fainting nor to fleeing, and it doesn’t weigh in the bag.
- Stored automatically, if you tick the box: everything you earn goes to the vault without a second thought.
Depositing and taking back
Duskull keeps the bank. You deposit an item from the bag there, a whole stack or part of it, and coins from the purse; you take them back the same way, as long as the bag has room and can bear the weight. The vault sorts by kind: berries, seeds, orbs, held items… and it also keeps held items, which the bag stores only one per slot.
Purchases in the Hollow are paid first from the purse, then from the vault: no need to stop by the bank before going to the shop.
Stored automatically
In the bank’s header, a box “Store everything in the vault automatically” sends all earnings to the vault as soon as they arrive: the loot and coins brought back from a run, request rewards, the chest from playing together, the garden’s harvest, parcels, Achievement coins, sales at the shop. What you had taken along or taken back from the vault stays in the bag, and so does the purse you left with, useful at Gholdengo’s. The run summary writes it in green: “Stored in the vault automatically”.
Fainting costs the bag and the purse. Before a hard place, leave in the vault what you won’t need, and take only what is useful: a few Apples, a Heal Seed, something to throw. What your Pokémon hold, for its part, isn’t lost.
See also
- DungeonsFaintingWhen the team falls, it returns to the Hollow without the bag or the coins it was carrying. What is lost, what remains, and the special cases: the Monster House, bosses, fleeing, playing together.
- The HollowDelibird’s shopDelibird buys and sells. Prices follow the items’ rarity, selling gives back a tenth, and its shelf at the Auction House offers a few articles at a fixed price.
- ItemsHeld itemsEach Pokémon on the team can hold one item, just one. It no longer weighs in the bag, isn’t lost when you faint, and acts as long as it is worn: stats, protection, recovery, experience, recruitment or Belly for the whole team.
