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What’s New in PDMN

PDMN, the Pokémon Mystery Dungeon fangame in your browser, changes almost every day. Here is the update log, newest first. It’s also posted on the Discord server.

Memory Tiles: the Shell Game

A screenshot is no longer enough: you have to follow the tiles with your eyes. Thanks, Rayne, for pointing it out!

No More Ghost Snoring

Two reports, two fixes. Thanks, Rayne!

The Hollow Comes Alive, Day and Night

The lanterns breathe, the cauldron steams, the fireflies dance. And at 10 p.m., night falls over the Hollow.

Three Saves per Account

Replay the story, try another duo or tag along with a beginner friend, without losing anything. An idea from Rayne.

Doors You Pass Without Aiming, and Visitors in a Hurry

The Dew Garden

A new room opens in the Hollow: Tsareena grows her berries there, and lends you eight beds.

Room for Conversations

Holding On in the House, and a Journal With Style

In the Monster House, the team fights to the last; and the Exploration Journal is finally worth opening.

The Monster House Wakes Up

Three looks, equipped and smarter guards, shinies to catch… and a defeat that no longer ends your run.

An Entrance That Growls

⚠️ Story spoilers (chapitre 3): details are hidden, hover or tap the bars to read them.

A Name for Every Recruit

Your Pokémon in the Hollow can finally carry the name you pick for them.

A View That Stays Put

The Map as a Minimap, and the Menu Is Back

On a computer, the map shows the dungeon live; by touch, the Ice Rink finally slides.

The Big Map Closes

Two Players, a Tougher Dungeon

More wild Pokémon, more surprises, and the Monster House and mini-games finally open to two players. An idea from Rayne.

Lists That Slide Under Your Finger

At the Move Master and at Duskull’s bank, you scroll by touch, just like on the departure sheet.

The Backgrounds Are Back

Tonight, a green frame had replaced the rock around the Hollow and the dens: fixed, and guarded against from now on.

No More Silent Black Screens

When the game crashes, it says so, and warns the team by itself.

The Site Scrolls Again

Below the title screen, the game’s presentation is back.

The Map, and a View You Can Move

An idea from Elsa on the server: read the map better, and look around.

The Sheet of the Pokémon You Tap

In “Build the Team”, by touch, one tap first shows the sheet.

The Bot Speaks English

The server’s bot now answers you in English or French.

Thank You, Team!

A successful mission is no longer just one line in the report.

Simpler on Phones

Dungeon menus by touch, and an iPhone that finally starts the game.

Lighter Into the Unknown

Exploring a floor costs less computation with every step.

Entei Brings the News

When an update comes out while you’re playing, the game lets you know.

Playing Together, Nothing Gets Lost

Fixes that came from your feedback, mostly for playing together.

The Games’ Music in the Scenes

Every story scene now plays real Pokémon Mystery Dungeon music.

The Real Sound Effects

The sounds of Explorers of Sky replace everything that was synthesized.

PDMN Speaks English

The whole game and the whole site now exist in English: one button is all it takes.

Every Place at Your Fingertips

On phones, the departure sheet finally shows every dungeon you’ve already been through.

The Deep Gallery Gets Its Name Back

⚠️ Story spoilers (chapitres 12 et 13): details are hidden, hover or tap the bars to read them.

After the end of the story, you finally know where to head down.

Saves That No Longer Go Backward

Playing on two devices no longer costs you progress.

Places You Can Hear

Every place now has its own soundscape, and Alphas command respect.

Real Shinies

Their official colors, and a second palette that’s even rarer.

The Whole Team’s Belly

Shared Ration and Coin Toss are no longer the hero’s business alone.

The Hollow Follows the Story

⚠️ Story spoilers (chapitres 1 à 13): details are hidden, hover or tap the bars to read them.

Every time you come back from a chapter, someone is waiting for you.

Your Feedback

Two ideas from the community, an oversight fixed, and a stele for the Hollow.

The Adventure for Two

Your friend can now live your story by your side.

Every Profile on Discord

Even without a linked Discord account, your team shows up on the server.

The Hollow Lights Up

The common hearth gets a makeover.

The Dungeon, Seen from Farther Away

On phones, you can see danger coming.

Talking to Each Other

A word to your friend without leaving the dungeon, and reunions that no longer fail.

The Sparkle Garden

Behind the dormitory’s little door, a garden just for your shinies.

The Joy Ribbon Must Be Earned

A treasure that makes you grow faster should stay a treasure.

Tactics on the Cards

Each member shows how it fights, without opening its sheet.

Numbers You Can Read

No more 5s that look like S’s or 2s that look like Z’s.

A New /profil Card

On Discord, your explorer card reads at a glance.

The Team as Cards

On phones, your team reads at a glance without hiding the dungeon.

Achievements

Forty-four accomplishments, and a title to wear for each one.

Smooth Moves by Touch

Tapping the screen to walk becomes more reliable, in the Hollow as in dungeons.

Alphas No Longer Negotiate

A pack leader is either fled or fought: it can’t be sweet-talked anymore.

The Map of the Galleries

Thanks to Elsa for the report: nobody gets stuck against Chatot anymore.

Shinies, Explained

Thanks to Elsa for the report: a shiny no longer slips through your fingers for no reason.

Scenes Without the Wait, a Softer Shadow

Two Touch-Ups in the Story Scenes

⚠️ Story spoilers (chapitres 4 et 8): details are hidden, hover or tap the bars to read them.

Thanks for the sharp eyes.

See the images (story)

The Wanderers Finally Show Up

Quicksilver and Sonar no longer play hard to get: you can recruit them before the story ends.

More Shinies, Wanderers on the Move

The rarest encounters were too rare: almost nobody ever saw them.

Who to Revive, and Special Pokémon in the Story

Thanks for your feedback: a fallen ally stays with you, and story dungeons finally hold some surprises.

PDMN Opens to Everyone

No more password: the game is open to everyone, and it’s had a head-to-toe makeover. Tell your friends!

The Reviver Seed Finally Answers

Shove Gust and Magnitude Toned Down

Two moves that ruled the dungeons fall back in line.

Peaceful and Stay Put

Two new tactics, thanks to Elsa for the idea: your teammates no longer finish off the wild Pokémon you wanted to recruit.

More Room for the Dungeon

On short screens, the log no longer eats up the bottom of the floor.

Bosses That Hold Their Ground

⚠️ Story spoilers (chapitres 3, 7, 8 et 12): details are hidden, hover or tap the bars to read them.

Four story bosses had too little stamina. They’ve pulled themselves together.

Your Account Linked to Discord

A code, ten minutes, and the server knows who you are.

No More Hits from the Shadows

A hidden wild Pokémon that strikes you reveals itself, and the moves you set aside stay yours.

Clearer Recruitment, Two Bugs Fixed

Thanks for your feedback: your starting team comes back after fainting, and no trap blocks the way anymore.

Clearer Item Sheets

Every item finally says what it does, numbers included, and the Molt in the Hollow plays out big.

Molt and Read Everything from the Hollow

The team sheet gets bigger: you can molt your Pokémon there, take back their items, and read every move in full.

Report a Bug from Deep in a Dungeon

No need to go back to the Hollow: a problem mid-exploration can be reported on the spot.

Report a Bug from the Game

Something wrong mid-game? Tell us without leaving the game: the report reaches the server with everything needed to look at your game.

Everyone Keeps Their Own Pokémon, and the Golden Apple Is Rare Again

Two bugs reported on the server, fixed.

Talking to Wild Pokémon, and the Controls Screen

Dungeon conversations and the controls screen get a new look.

A Real Menu, and Wall Corners

The Hollow menu gets a makeover, and a wall corner no longer steals your diagonal attacks.

Moves True to the Games

Every move has its Explorers range and its effects from the games back, and you can now aim before you strike.

Gather the Team

Your teammates no longer get lost along the way, and one call is enough to bring back those left on the other side of the water.

In the Hero’s Footsteps

Teammates walk behind you like in the games, and the swimmers follow you right into the water.

Together, Each at Your Own Pace

The friend who joins you now walks and strikes as fast as you, and nobody waits for the other to move anymore.

Every Move Has Its Own Animation

No two attacks alike anymore: every move has its own charge-up, motion and impact, as in Mystery Dungeon.

Fighting Together, Finally Readable

Co-op plays more clearly: you can see when it’s a battle, who has chosen, and whose turn it is.

A Proper Goodbye

Releasing a Pokémon now happens in its own window, and it leaves with honors.

What You Reported

The server’s bugs, one by one, and a request from the ideas channel.

Together, Everyone Goes Home

A two-player run finally leaves you with something: each of you returns to your own Hollow with what’s yours.

Together, the Welcome Scroll

Together, Each with Your Own Clock

Each of you moves at your own pace: what surrounds you only lives when you play, and your friend only waits for your move when you face the same wild Pokémon.

Together, Each with Your Own Battle

Together, You See Who You’re Waiting For

Together, a Step Is a Step

Play Together, First Try

A friend, a five-letter code, and the same dungeon for two: the first version of co-op is here, for the curious.

Under the Hood, a Table for Two

Nothing changes in solo, but the engine can now have two players in the same dungeon: the first building block of co-op.

Pick Up Exactly Where You Left Off

Reloading mid-dungeon now resumes the game exactly as it was, and the title screen shows which version is running.

A Map You Can Read, and a Plan of the Hollow

The floor map has been redone from top to bottom, and the Hollow finally has its own: small in the corner, big in the middle, or put away.

Nineteen Moves Only This Dungeon Knows

Moves invented for this game, which each type learns at a given level: they push, pull, trap, protect and read the floor.

Multi-Hit Moves, Moves That Target Held Items, and Winds That Push

Three promises from the move sheets that the engine wasn’t keeping yet.

The Dungeons Breathe: Local Air, Glows and Footprints

On top of yesterday’s soft light, every place now has its own air, its glows and its tracks.

The Molt, Mid-Dungeon

⚠️ Story spoilers (chapitre 10): details are hidden, hover or tap the bars to read them.

At the level of its next form, a Pokémon can molt on the spot, in the middle of exploring. Wild Pokémon do the same.

Adjustable Dungeon Brightness

The dungeons get a little darker, and everyone can choose how bright they are.

Dungeon Lighting, and Moving Water

Dungeons have their own light: the room you’re standing in lights up, and the rest fades into the place’s shadow. Water and lava move like in the Mystery Dungeon games.

A Clearer Team Frame, and Swipe to Turn

The team frame reads at a glance, on computers and phones alike. By touch, no more D-pad: tap to go, swipe to turn.

A Poké Ball for Species Already Recruited

In dungeons, you can see at a glance who’s still missing from the crew.

No More Unwanted Zoom on Phones

The on-screen controller no longer makes the page move.

Phones, More Comfortable

On phones, windows are finally readable, and the Hollow can be explored by touch.

PMD Navigateur Comes to Phones

The game can now be played on phones, in landscape, with an on-screen controller. On computers, nothing changes, except a much faster startup.

Dungeons That Repopulate

Floors no longer stay empty, and the first dungeons have more wild Pokémon.

Teammates Who Obey, Moves That Tell the Truth

Your teammates finally follow your orders, and every move does exactly what its sheet says.

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