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Turn by turn

Battle Checked in the game on October 30, 2026 3 min read
A battle in the Thickets.

Every step is a turn, and the wild Pokémon act after you. The possible actions, the ranges, what makes up damage, the regular attack, and natural HP recovery.

On this page
  1. In short
  2. What you can do in one turn
  3. Moves and PP
  4. Ranges
  5. Damage
  6. Natural recovery

In short

What you can do in one turn

Teammates act according to their tactic, after you; then the wild Pokémon. A wild Pokémon outside your room notices you at two tiles.

Moves and PP

Each Pokémon has up to four moves, each with its PP. A move at zero PP no longer fires; a Max Elixir restores them all. The regular attack costs nothing and hits the tile in front of you, but it is weak: it is the last resort, not the first. From a Pokémon’s card, you can set a move aside so that its tactic no longer uses it.

Ranges

An invisible wild Pokémon that attacks is revealed right before its hit: you always know where it came from.

Damage

Damage depends on the move’s power, the Attack or Special Attack of whoever strikes, the Defense or Special Defense of whoever takes it, the type (× 1.4 when super effective, × 0.7 when not very effective, × 0.5 instead of an immunity), the weather, stat stages, and a bit of luck. A critical hit ignores defense stages. The full type chart is on the type chart.

Natural recovery

Every turn brings you closer to one HP: the higher your max HP, the faster it goes, that is one percent of max HP per turn. Up to chapter 7, quiet (no wild Pokémon within five tiles) doubles the speed; from chapter 7 on, with alchemy, elixirs do the healing, and quiet no longer hurries it. On a single floor, you only regain half of your max HP on your own, except on Easy difficulty. A starving hero doesn’t recover, and some status conditions cut off recovery.

Falling back to catch your breath

Pulling back a room to let HP come back is still a tactic, paid in Belly rather than items. It has its limits: the floor’s cap, and the reinforcements that end up arriving.

See also