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The bag and using items

Items Checked in the game on October 31, 2026 1 min read

Slots, weight, stacks, throwing and shortcuts: prepare what you actually need.

On this page
  1. Two limits
  2. Choose an action

Two limits

The bag has 16 slots and 40 pods of capacity. Stacks share a slot but every copy weighs something. Coins use the purse; held items do not weigh in the bag.

Walk over an item to pick it up if both limits allow. A refused pickup stays on the floor. Store spare ingredients and treasure at Duskull’s bank; many camp services can use stored ingredients directly.

Choose an action

Use, drink or eat applies the action shown on the item. Ingredient Berries cannot be eaten. Give equips a suitable held item, one per Pokémon. Throw targets the first Pokémon in the leader’s direction; placing an item on the floor is not banking it.

A dungeon action can cost a turn. Eating a Sleep Seed affects the eater; throw it at the enemy instead. Pin useful items to the action bar and check which member is controlled.

On an ordinary team knockout, bag and purse are lost; held items and storage remain. A Escape Orb brings the bag home, unlike simply abandoning the dungeon.

See also