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The bag and using items
Slots, weight, stacks, throwing and shortcuts: prepare what you actually need.
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Two limits
The bag has 16 slots and 40 pods of capacity. Stacks share a slot but every copy weighs something. Coins use the purse; held items do not weigh in the bag.
Walk over an item to pick it up if both limits allow. A refused pickup stays on the floor. Store spare ingredients and treasure at Duskull’s bank; many camp services can use stored ingredients directly.
Choose an action
Use, drink or eat applies the action shown on the item. Ingredient Berries cannot be eaten. Give equips a suitable held item, one per Pokémon. Throw targets the first Pokémon in the leader’s direction; placing an item on the floor is not banking it.
A dungeon action can cost a turn. Eating a Sleep Seed affects the eater; throw it at the enemy instead. Pin useful items to the action bar and check which member is controlled.
On an ordinary team knockout, bag and purse are lost; held items and storage remain. A
Escape Orb brings the bag home, unlike simply abandoning the dungeon.
See also
- ItemsHealing, revival and PPAvailable remedies, natural recovery, elixirs, Apples and PP without confusing ingredients with food.
- ItemsSeeds, orbs and projectilesDisable a target, control a room or attack at range with the right item family.
- The HollowDuskull’s bankWhat you deposit in Duskull’s vault doesn’t go on expeditions: fainting doesn’t cost it, and it weighs nothing in the bag. How to deposit, take back, and let the bank store your earnings automatically.
