Home › The guide › Co-op and other adventures › The Maze of Echoes
The Maze of Echoes
Thirty-five floors with a borrowed team, seven-floor milestones and one weekly recruit.
Borrow a team
From chapter 3, choose Side adventures on the departure sheet. Shaymin keeps your team and bag outside. Choose two of three offered Pokémon and take the starting supplies. Loot collected inside serves the run and does not leave with you.
Five stages
There are 35 floors, a guardian every seven and fixed level ranges. At intermediate milestones, the Relay raises the team to the next range and offers another member to add or replace, up to four. Choose new moves as proposed.
Each beaten milestone grants a Great Echo for the run. There are no small Echoes on ordinary floors. No Echo stays on the Pokémon kept afterward.
Resume and compete
After a milestone, a knockout or camp return lets you resume the last saved milestone with its state while that week lasts. Retries count. Every Monday renews the shared weekly type, fauna and draws. Ranking prioritises completion and floor, then retries and arrival order. An interrupted run can pay coins by progress.
Keep one
On the first completed run of the week, keep one team member permanently. Later runs that week do not grant another recruit. Colours remain, Echoes do not.
See also
- PokémonEvery way to recruitBattles, conversations, floor friends, requests, Monster Houses, special encounters, the Crucible, gifts and the weekly dungeon.
- PokémonDifferent kinds of PokémonElemental types, encounter rarity, colours, titles, Alphas and unique encounters are different traits.
- Co-op and other adventuresRevisiting and free explorationOld chapters, the deep gallery and side activities follow different rules.
