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The Maze of Echoes

Co-op and other adventures Checked in the game on October 31, 2026 1 min read

Thirty-five floors with a borrowed team, seven-floor milestones and one weekly recruit.

On this page
  1. Borrow a team
  2. Five stages
  3. Resume and compete
  4. Keep one

Borrow a team

From chapter 3, choose Side adventures on the departure sheet. Shaymin keeps your team and bag outside. Choose two of three offered Pokémon and take the starting supplies. Loot collected inside serves the run and does not leave with you.

Five stages

There are 35 floors, a guardian every seven and fixed level ranges. At intermediate milestones, the Relay raises the team to the next range and offers another member to add or replace, up to four. Choose new moves as proposed.

Each beaten milestone grants a Great Echo for the run. There are no small Echoes on ordinary floors. No Echo stays on the Pokémon kept afterward.

Resume and compete

After a milestone, a knockout or camp return lets you resume the last saved milestone with its state while that week lasts. Retries count. Every Monday renews the shared weekly type, fauna and draws. Ranking prioritises completion and floor, then retries and arrival order. An interrupted run can pay coins by progress.

Keep one

On the first completed run of the week, keep one team member permanently. Later runs that week do not grant another recruit. Colours remain, Echoes do not.

See also