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The team and dormitories
Choose the four explorers, rest recruits and organise normal and shiny dormitories.
On this page
Choose who leaves
An exploration team has up to four Pokémon, aside from special guests. Check the departure sheet for explorers and resting members. In a dungeon, select a portrait to change the controlled leader; this need not be the story hero.
Each member’s sheet shows stats, moves, tactic and held item. Compare puts two members side by side. Balance attackers with support and healing rather than choosing by level alone.
Store recruits
Normal recruits live in dormitories; shinies have the Sparkle Garden, reached through the dormitory. An accepted recruit waits at camp if the active team is full.
One dormitory of each kind is free. Each holds 24 Pokémon, with up to nine of each kind. Expansions become more expensive, especially for shinies, and are paid from camp funds.
Manage a member
Choose active or resting status, a nickname, tactic, permitted moves and held item. Relearning accessible forgotten moves is free.
Releasing a Pokémon or offering it to the Crucible removes it from your collection. Rest it instead if you only want to try another teammate. Check colours, title and moves before confirming a permanent action.
See also
- BattleTeam tacticsEach teammate follows a tactic you set from its card: Balanced, Aggressive, Cautious, Peaceful or Stay Put. What each one really does, and how they help you recruit.
- PokémonLearning and relearning movesFour move slots, level-up moves, Elder lessons and TMs.
- Garden and craftingThe Diamond CrucibleTrade three Pokémon for one random result: tiers, colours, prices and protected origins.
