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Easy, Normal, Hard

Getting started Checked in the game on October 30, 2026 2 min read

The difficulty is chosen at each departure, on the departure sheet. What each level changes, figure by figure: the hits of wild Pokémon and bosses, their levels, what the place yields, and the requests.

On this page
  1. In short
  2. Figure by figure
  3. What it means

In short

Figure by figure

EasyNormalHard
Wild Pokémon’s hits× 0.5unchanged× 1.25
Bosses’ hits× 0.8unchanged× 1.2
Wild Pokémon’s level−1unchanged+2
Bosses’ level−1unchangedunchanged
Items on the floor and recruits× 0.5unchanged× 1.25
Each pile of coins× 0.25unchanged× 1.25
HP regenerates with no per-floor capyesnono
Accepted requests come alongnoyesyes

What it means

Hard no longer pays an overpowered team

When the strongest member of the team is more than five levels above the place’s cap, the place no longer poses any risk to it: Hard then yields nothing more than Normal. Redoing the first dungeons on Hard with a high-level team is therefore not worth the trip.

Breathe, then come back

Stuck on a chapter? Get through it on Easy, then come back on Normal for the requests and the loot. Your save’s tracking keeps count of what each difficulty has earned you.

See also